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- Robin Hood: Conquests Of the Longbow
-
- SOLUTION AND HINTS
-
-
- Days 1 and 2
-
- Problem:
- Where do I go on Day One?
-
- Hint:
- When you awake in your cave, fill your purse and get your horn. Speak to the
- men in your campsite. Then go to the Watling Overlook and observe the peasant
- on Watling Street,speak to Will Scarlet and young Simon in the Shooting Glade,
- and visit the widow and her three sons at her cottage. Now select the map from
- the Icon Bar and this will end Day One.
-
-
- Problem:
- I see a peasant from Watling Overlook! What do I do?
-
- Hint:
- Click the hand or walk cursor on the peasant to meet her on the trail. To save
- her, shoot the sheriff's officer with your bow and arrow.
-
-
- Problem:
- What should I do at the shooting glade?
-
- Hint:
- Be sure to talk to Will and young Simon. If you like, you can also show them
- your excellent marksmanship by shooting the targets on the trees. However, if
- you'd like to skip your marksmanship practice, set the Arcade level to the
- easiest setting.
-
-
- Problem:
- What should I do at the Widow's Cottage?
-
- Hint:
- Talk to the Widow and her three sons.This is all you need to do on Day One, so
- select the map from the icon bar.This will end Day One. By the way, be sure to
- visit her on other days.
-
-
- Problem:
- What do I do on Day 2?
-
- Hint:
- You need to explore the forest.Eventually you'll find Marian being attacked by
- a Fens Monk. Rescue her by shooting the Fens Monk with your bow and arrow. Be
- sure to pick up her slipper to give to Lobb on another day. Blow your horn to
- call your men. Finally, select the map from the icon bar and this will end Day
- Two.
-
-
- Days 3 and 4
-
-
- Problem:
- Where can I obtain a disguise to enter Nottingham?
-
- Hint:
- Visit the Watling Street Overlook and observe the beggar on the trail. Click
- the hand or walk cursor on him to encounter him on the trail. To get his
- clothes for a disguise, offer him money-a half penny will do.
-
-
- Problem:
- Lobb won't speak openly to me!
-
- Hint:
- Find Lobb in the Cobbler's Street in Nottingham. Give him Marian's slipper,
- which you picked up from the forest floor after rescuing her from the Fens
- Monk on Day Two. He'll give you a silver comb. You'll be able to give this
- silver comb to Marian on another day.
-
-
- Problem:
- What must I do on Day Four?
-
- Hint:
- Two events must occur before the day ends. Go to the Watling Street Overlook
- and observe the peasant in custody on the street.Click the hand or walk cursor
- on him to encounter them on the trail. Shoot the sheriff's man with your bow
- and arrow. You also need to visit Marian in the Willow grove. Give her the
- silver comb Lobb gave you and the heart-shaped half emerald.
-
-
- Problem:
- Marian doesn't trust me!
-
- Hint:
- Remember the silver comb you got from Lobb on Day Three,give Marian the silver
- comb you got from Lobb. Now she'll trust you. You can also give her the half
- emerald shaped like a heart.
-
-
-
- Days 5 and 6, Fens Monk
-
- Problem:
- No one is on Watling Street. How do I proceed?
-
- Hint:
- Before you go to Watling Street, you need to visit the widow's cottage to find
- out the news about her sons. Then go to the Watling Street Overlook and watch
- for a Fens Monk to come down the street. He'll be wearing black.Click the hand
- cursor on him to encounter him on Watling Street.
-
-
- Problem:
- What should I do when I encounter the Fens Monk?
-
- Hint:
- Click the hand cursor on him. To get the Fens Monk's robe, click the bow and
- arrow cursor on him, accept his challenge, and defeat him with Little John's
- staff. Use this Monk's robe as a disguise for the day's events.
-
-
- Problem:
- How do I cross the Fens?
-
- Hint:
- When you defeated the Fens Monk on Watling Street and took his robe for a
- disguise,you'll notice he was carrying a reed instrument. Blow this whistle at
- the edge of the Fens and another Fens Monk will pick you up in a boat to take
- you to the Monastery.
-
-
- Problem:
- How do I get past the guard of the Fens Monk Monastery?
-
- Hint:
- You need to give the guard two items. First, give him the whistle made from a
- marsh reed. Then give him the bag of gemstones. You'll need your game
- documentation to correctly identify the gemstones.
-
-
- Problem:
- What do I do inside the Fens Monk Monastery?
-
- Hint:
- You need to do three things. First, visit the Prior in the Refectory. Then
- visit Fulk and release him from the Torture Room. Find the Prior again in the
- Scroll Room, spill wine on him and take Fulk's scroll. Also while you're still
- in the Scroll Room, find and take Marian's scroll.
-
-
- Problem:
- How can I obtain Marian's scroll?
-
- Hint:
- When you enter the Scroll Room, click the eye cursor on the scroll rack. This
- will bring up a close-up view of the scroll rack. Now click the hand cursor on
- each of the scrolls until you find Marian's. You might also wish to read each
- of these scrolls carefully. One of them contains a clue for another part of
- the game.
-
-
- Problem:
- I'm having trouble getting Fulk's scroll!
-
- Hint:
- After you've released Fulk from the chains in the torture room, return to the
- Scroll Room. Here you'll see the Prior reading Fulk's scroll at his desk.
- You'll notice the Prior's goblet of wine on the desk. Walk up behind his wine
- goblet and click the hand cursor on it. Of course, wine will spill everywhere.
- When the Prior leaves the room in disgust, take the scroll from the desk.
-
-
- Problem:
- How do I get past the iron grate?
-
- Hint:
- Did you examine the other scrolls in the scroll room? One scroll "seems to
- speak of the history of this very fortress" and gives a hint about the
- gargoyles surrounding the iron grate. First, you need to click the hand cursor
- on "the Gargoyle with the thoughtful face," then on "the Gargoyle with a lean
- and hungry look," then finally on "the foolish looking Gargoyle." Now the iron
- grate will open up and you and Fulk can escape.
-
-
- Days 5 and 6, Abbey Monk
-
- Problem:
- No one is on Watling Street. How do I proceed?
-
- Hint:
- Before you go to Watling Street, you need to visit the widow's cottage to find
- out the news about her sons. Then go to the Watling Street Overlook and watch
- for an Abbey Monk to come down Watling Street. He'll be wearing brown. Click
- the hand cursor on him to encounter him on Watling Street.
-
-
- Problem:
- What should I do when I encounter the Abbey Monk?
-
- Hint:
- Use this Monk's robe as a disguise for the day's events. Just click the hand
- cursor on him. He'll be so afraid of you that he'll give up his clothes. Also
- be sure to visit the widow today.
-
-
- Problem:
- What should I do in the Abbey?
-
- Hint:
- You need to do four things. First, go to the laundry room and get three robes.
- Second, explore the hedge maze behind the Abbey and note the quickest path to
- the secret door. Next,meet the Abbot in the refectory and take his ale cask to
- the pub for a refill.Get the Abbot drunk and then take the puzzle box from his
- bedroom. You will have to wait for a safer place to open the puzzle box.
-
-
- Problem:
- What must I do at the pub?
-
- Hint:
- There are two things to do in the pub today. First, refill the Abbot's ale
- cask. To do this, you need to get the empty ale cask from the Abbot's
- refectory. Go back to the Abbey and return with the empty cask. Give the empty
- cask to the Innkeeper,and he'll be much more cooperative. Be sure to play Nine
- Men's Morris and win the amethyst.
-
-
- Problem:
- I keep getting thrown out of the Abbey, or end up drunk!
-
- Hint:
- Accept the Abbot's challenge and drink with him. But first,you need to win the
- amethyst by playing Nine Men's Morris in the pub. You can slip the amethyst
- into your mug after the first glass of ale has been poured.
-
-
- Problem:
- The Abbot's room is locked! How can I enter?
-
- Hint:
- Get the Abbot drunk! This means you'll need to go to the Refectory and accept
- his challenge to drink. He will instruct one of the other monks to leave his
- door unlocked. If you use the amethyst wisely,you'll drink him under the table
- and be able to walk right into his room yourself.
-
-
- Problem:
- Ok.. the Abbot is drunk, what do I do next?
-
- Hint:
- Search the Abbot and lift his purse.Grab the empty ale cask from the table. Go
- search the Abbot's room for the puzzle box he was playing with earlier. You'll
- find it under the third pillow on his bed.
-
-
- Problem:
- How do I open the puzzle box?
-
- Hint:
- You might wait until another day to open this puzzle. You won't be needing the
- contents until Day Ten. The key to opening it is in reading Fulk's scroll.
- Looking at the scroll,write down the first letter of each name of a Druid tree
- listed there.These first letters will give you the Latin word you need to open
- the puzzle box. Select the puzzle box from inventory with the hand cursor and
- punch in these letters.
-
-
- Problem:
- How do I help the widow's boys escape?
-
- Hint:
- Go to the pub and pay the Abbot's bill of twelve pennies.Give the pub keep the
- empty ale cask. Exit the pub through the secret cave in the back by clicking
- the hand cursor on the iron door to the back room of the pub, then on the
- spigot of the second cask in the back room. Find the secret door into the
- guard's room and click the eye cursor on the hole in the door. Eventually, the
- guards will slip out of the room to get some money for ale. Enter the room,
- place four pennies on the table and exit back into the tunnel. When the guards
- leave, enter the room and click the hand cursor on the trapdoor. Select the
- robes from inventory and click them on the opening of the trapdoor. When the
- four of you are back in the tunnel,exit through the pub. When Robin is stopped
- and asked to bless the kneeling, drunken Sheriff, click the talk cursor on the
- Sheriff.
-
-
-
- Days 7 and 8
-
- Problem:
- How should I get started on Day Seven?
-
- Hint:
- Visit Marian in the Willow Grove and give her the hand scroll from the Fens
- Monk Monastery. Visit the Green Man of the ancient oak and solve his riddles.
-
-
- Problem:
- What should I do when I encounter Marian?
-
- Hint:
- You need to give her the hand scroll you got from the Fens Monk Monastery.
- Also, give her the heart-shaped half emerald.
-
-
- Problem:
- How do I summon the Green Man?
-
- Hint:
- Remember the golden net the widow gave you? If she hasn't given it to you by
- Day Seven, go visit her. You can use this net to capture a Pixie, one of the
- wood sprites. The Pixie will introduce you to the Green Man. Talk to the Green
- Man and he'll challenge you with three riddles.
-
-
- Problem:
- What should I do with the Golden Net?
-
- Hint:
- You can use this net to capture a Pixie, one of the wood sprites. The Pixie
- will introduce you to the Green Man.
-
-
- Problem:
- Enough already! What are the answers to the Green Man's riddles?
-
- Hint:
- Refer to your game documentation to learn the letters in the hand code. The
- answer to the riddle that begins "I am the heart.." is wood. The answer to the
- riddle that begins "High born, my touch.." is snow. The answer to the riddle
- that begins "I am the outstretched fingers.." is feather. The answer to the
- riddle that begins "Golden treasure I contain.." is beehive.The answer to the
- riddle that begins "My first master has four legs.." is fur.The answer to the
- riddle that begins "Metal or bone I may be.."is comb. The answer to the riddle
- that begins "Not born but from a mother's body drawn.." is cheese.The answer
- to the riddle that begins "I am two-faced but bear only one.."is coin. The
- answer to the riddle that begins "I am a window.." is eye.
-
-
- Problem:
- What should I do on Day Eight?
-
- Hint:
- There are three things you need to do on Day Eight. First go to Watling
- Overlook and observe the Yeoman on Watling street. Confront the Yeoman and pay
- him for his clothes. Second, attend the fair and give the hand scroll to the
- scholar who shows you the correct coat of arms. Finally, enter the archery
- tournament and win the golden arrow.
-
-
- Problem:
- What should I do when I encounter the Yeoman on Watling Street?
-
- Hint:
- Offer him some money. He'll give you his clothes for a disguise.
-
-
- Problem:
- What should I do at the Fair?
-
- Hint:
- You need to do two things at the fair. First,locate a scholar who can show you
- the correct coat-of-arms you're asking to see. You can find a complete
- selection of coats-of-arms in your game documentation. When the scholar shows
- you the correct coat-of-arms, give him the hand scroll from Marian. Second,
- enter the archery tournament and win the golden arrow.
-
-
-
- Days 9, 10, and 11
-
- Problem:
- What must I do on Day Nine?
-
- Hint:
- You must do three things.You must escape the sheriff's men when they sweep the
- forest. You must encounter the jeweler on Watling Street. Finally, disguise
- yourself as either Puck, using his Yeoman's clothes, or as the Jeweler, then
- visit the Sheriff of Nottingham.
-
-
- Problem:
- How can I evade the sheriff's men?
-
- Hint:
- When the sheriff's men are chasing you, run to the ancient Oak. You'll need to
- call upon the Green Man's protection. To gain the Green Man's protection, you
- must have answered his three riddles on Day Eight. Using your game
- documentation find the Druid name for the oak. Click the hand cursor on Robin
- and enter this Druid name using the hand code.Robin will transform into a tree
- and the sheriff's men will walk right by him.
-
-
- Problem:
- What should I do when I encounter the jeweler?
-
- Hint:
- There are three possible ways to complete this encounter. You can let the
- jeweler go on his way, in which case you'll use your Yeomans disguise to visit
- the Sheriff. You could give the jeweler the heart-shaped half emerald, and
- he'll gladly trade you his clothes. If you give him the emerald, you can
- complete the game, but Marian will die on another day. A third option is to
- simply click the hand cursor on him twice. This is the best option to take,
- because you'll get his clothes for a disguise and he'll still be happily
- rewarded.
-
-
- Problem:
- How can I get in to see the Sheriff?
-
- Hint:
- If you fail to get the Jeweler's disguise, put on the Yeoman disguise. Go to
- Nottingham Castle and bribe the guard--a penny will do. Keep talking to the
- Sheriff and you'll convince him to come with you,or make a wager by giving him
- three pennies. This will end Day Nine.
-
-
- Problem:
- What should I do on Day Ten?
-
- Hint:
- You need to rescue Marian, and either heal her in the Willow Grove or let her
- die.
-
-
- Problem:
- How do I rescue Marian?
-
- Hint:
- While in your camp, blow your horn to assemble the men. When you're given the
- choice, follow John's subterfuge plan. Go to the Pub and talk to the Innkeeper
- several times.He'll let you use the back way into the Abbey Monk Monastery. At
- the Monastery, travel through the hedge maze to find the witch's court. When
- you get to the entrance of the Witch's Court, select the ring that commands
- fire from inventory and click it on Robin. Now click the hand cursor on the
- door.
-
-
- Problem:
- I keep getting burned up trying to rescue Marian!
-
- Hint:
- Put on the ring that commands fire from your inventory before rescuing Marian.
- You found this ring by opening the puzzle box from the Abbot's room in the
- Abbey Monk Monastery.
-
-
- Problem:
- I've rescued Marian, but now she's dying!
-
- Hint:
- Select the half emerald from inventory and click it on Marian to heal her. If
- you don't have the half emerald, she will die. However, you can still complete
- the game without her.
-
-
- Problem:
- How do I ambush the treasure train?
-
- Hint:
- Blow your horn to call your men together. Choose Tuck's plan. Ambush with an
- element of surprise. It will work splendidly!
-
-
-
- Days 12 and 13
-
- Problem:
- What should I do on Day Twelve?
-
- Hint:
- You need to avoid the sheriff's men in the forest and then encounter a knight
- on Watling Street.
-
-
- Problem:
- How do I avoid the sheriff's men in the forest?
-
- Hint:
- The same way you avoided them the first time they swept the forest!
-
-
- Problem:
- What should I do when I encounter a knight on Watling Street?
-
- Hint:
- This is a false knight! Talk to him and then try to give him the password from
- Marian using the hand code. When you do this a second time, Robin will realize
- he's a false knight. Immediately select your bow and arrow from inventory and
- shoot him. When he is on the ground, search him. Now you'll have evidence that
- he was plotting against the King. Blow your horn to call Little John.
-
-
- Problem:
- What should I do on Day Thirteen?
-
- Hint:
- Day Thirteen is the final day of the game. If Marian has died, you'll need to
- visit her spirit in the Willow Grove. If you know the password, you can rescue
- the Queen's Knight from the Fens Monk Monastery, then stand trial to determine
- your fate.
-
-
- Problem:
- How do I cross the Fens Marsh?
-
- Hint:
- Select the ring that commands water from inventory and wear it. You'll see
- Will-O'-the-Wisps floating over the Fens Marsh.Click the talk cursor on one of
- the Wisps. They'll let you cross if you've visited or healed Marian in the
- willow grove and received a password.
-
-
- Problem:
- I can't locate Marian's spirit in the Willow Grove!
-
- Hint:
- If Marian has died you need to use the hand code to call up her spirit. You'll
- need your game documentation for this one. Look up the Druid name for Willow
- and enter it using the hand code. You'll receive a password to give to the
- knight.
-
-
- Problem:
- How do I enter the Fens Monastery?
-
- Hint:
- You'll need your game documentation for this one. Look up the Druid name for
- ivy and enter it using the hand code. The ivy on the wall will grow and grow.
- You'll be able to climb the wall using the ivy.
-
-
- Problem:
- The Queen's Knight won't go with me!
-
- Hint:
- Remember the password Marian gave you in the Willow Grove? Well, enter this
- password using the hand code. The knight will go with you. After crossing the
- Fens, and the knight is safe, you'll stand trial and your fate as an outlaw
- will be determined.Congratulations! You've completed Conquests of the Longbow!
-
- Fixed by [RYGAR] - Greets to SR,Baser Evil,LSD,Alliance,Bryn Rogers,H.I.M,GD,
- 2TufF,Scooter,Loons,etc etc etc...
-
- End.